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Video Game Reviews: Mind-bending puzzles lie at heart of 'Crush'
Jul 06,2007 00:00
by
Jeb_Haught
Game: "Crush" Publisher: Sega System: Sony PSP Cost: $30 ESRB rating: E Review rating: 3 stars
Insomnia is a terrible ailment, and young Danny will do anything to help him sleep. That's why he agrees to use Dr. Reubens' experimental device to travel into his own damaged psyche and heal himself. While traveling through his own brain, Danny must locate his lost marbles to proceed to the next level. Three-dimensional puzzles are presented. The more advanced ones require the ability to crush, or flatten, the surroundings into 2-D and back again. When this is accomplished, Danny can discover hidden pathways and walk over or around objects that previously hindered him. Barrels, blocks and other objects also can be manipulated to help the player progress. In addition, "thoughts" that appear as neon signs can be used when a level is crushed. These "thought power-ups" can slow time, make Danny jump higher or unlock rewards. It's ironic that "Crush" is so addictive. With the objective of freeing its protagonist from insomnia, the game is sure to cause plenty of sleepless nights for players. Game: "Death Jr. and the Science Fair of Doom" Publisher: Konami System: Nintendo DS Cost: $30 ESRB rating: E Review rating: 2 stars Everyone's favorite pint-size bag o' bones, Death Jr., is back. In Konami's latest action-platform title, "Death Jr. and the Science Fair of Doom," DJ is out to clean up yet another demonic mess before his nefarious father, the Grim Reaper, finds out. Just when you thought mini-Death's school was brimming with ghastly creatures, along come Moloch the demon and his minions. The game and its characters are so bereft of personality that any new characters, no matter how wicked, are welcome. It doesn't help that much of the game features 3-D characters fighting and performing actions in archaic, 2-D backgrounds. However, there are plenty of cool moves and combos to perform using DJ's scythe. And who isn't dying to dabble with C4 hamsters? This game requires more jumping and tricky navigation than past versions, so why are the controls so finicky? Pushing on the analog stick makes DJ lurch forward, and as a result, players will frequently fall over ledges instead of slowly moving toward them. Like a bad science project, "Death Jr. and the Science Fair of Doom" comes up short. Could this diabolically mediocre game be the proverbial nail in the coffin for the series?
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